Drupogame


Si quieres formar parte del staff tienes que enviar un MP al administrador o al Co-Administrador
Conectarse

Recuperar mi contraseña

Buscar
 
 

Resultados por:
 


Rechercher Búsqueda avanzada

Los posteadores más activos del mes

Estadísticas
Tenemos 97 miembros registrados.
El último usuario registrado es Sondorax

Nuestros miembros han publicado un total de 6208 mensajes en 777 argumentos.
Compañeros
Crear foro
Crear foro
Crear foro
Crear foro
PFC
Crear foro
Crear foro
Otakus Activos
Diviértete acá
Crear foro
Foro de anime y RM2k3/XP/VX
contador.
contador de visitas
Septiembre 2018
LunMarMiérJueVieSábDom
     12
3456789
10111213141516
17181920212223
24252627282930

Calendario Calendario


Xas hero anti lag

Ir abajo

Xas hero anti lag

Mensaje por The_King_Jaas el Mar Mar 29, 2011 10:52 pm

Este poderoso antilag funciona para el xas, pero versiones anteriores a la 3.9, ya que apartir de la 3.9 el xas no nesecita antilag porque ya lo trae.

Código:
#===============================================================================
# ** AntiLag script
#-------------------------------------------------------------------------------
#
# f0tz!baerchen
# 0.71
# 06.01.2007
#-------------------------------------------------------------------------------
# Edited by Mr_Wiggles - Removed SDK and moved settings to the top.
#-------------------------------------------------------------------------------
#
# Credits:
# Chaosg1 (for testing Wink )
# NearFantastica (for the Event AntiLag I used and improved)
#
#-------------------------------------------------------------------------------
#
# Features:
# - Event AntiLag: Event (and their Sprites) which are not on the screen are
# not updated except they run on "Autostart" or "Parallel Process" or they
# have an empty comment in the first line
# - High Priority: Game can be run on high priority
# - Smooth Antilag: the Event AntiLag does only work fine if the events are
# distributed over the whole map, but when there are many events at the same
# place it lags again. If the script notices that the CPU utilization
# gets higher than $antilag.max_cpu_utilization it will slow down the game and
# reduce the framerate as long as needed.
#
#===============================================================================
# Settings:
#===============================================================================
module Anti_Lag
#-------------------------------------------------------------------------------
MAX_CPU_UTIL = 99 # the maximum CPU utilization, the script
# DEFAULT = 70 # try to stay under this value during changing
# changing the frame rate. The lower this
# value the higher the lag reduction will be
# (and the smoothness, too), a value > 100
# will disable this feature completely.
#-------------------------------------------------------------------------------
CPU_TOLERANCE = 20 # this value tells the script how many % of
# DEFAULT = 20 # the CPU utilization change should be ignored
# If you change it too a higher value you,
# your Frame Rate will be more constant but
# smaller lags will be ignored.
#-------------------------------------------------------------------------------
HIGH_PRIORITY = true # set this to true if you want the game to run
# DEFAULT = true # on high priority
#-------------------------------------------------------------------------------
EVENT = true # set this to true to enable anti-lag
# DEFAULT = true
#-------------------------------------------------------------------------------
end
#===============================================================================
# Class for Antilag Settings
#===============================================================================
class Antilag_Settings

attr_accessor :event
attr_accessor :max_cpu_utilization
attr_accessor :cpu_tolerance

#-----------------------------------------------------------------------------
# initializes default settings
#-----------------------------------------------------------------------------
def initialize
@event = true
@high_priority = true
@max_cpu_utilization = 100
@cpu_tolerance = 20
@SetPriorityClass = Win32API.new('kernel32', 'SetPriorityClass',
['p', 'i'], 'i')
@GetProcessTimes = Win32API.new('kernel32', 'GetProcessTimes',
['i','p','p','p','p'], 'i')
end

#-----------------------------------------------------------------------------
# turns high priority on/off
#-----------------------------------------------------------------------------
def high_priority=(value)
@high_priority = value

if @high_priority
@SetPriorityClass.call(-1, 0x00000080) # High Priority
else
@SetPriorityClass.call(-1, 0x00000020) # Normal Priority
end
end

#-----------------------------------------------------------------------------
# returns the current CPU Utilization
#-----------------------------------------------------------------------------
def get_cpu_utilization

# uses API Call to get the Kernel and User Time
creation_time = '0' * 10
exit_time = '0' * 10
kernel_time = '0' * 10
user_time = '0' * 10
@GetProcessTimes.call(-1, creation_time, exit_time, kernel_time, user_time)

# converts times into integer (in 100ns)
kernel_time = kernel_time.unpack('l2')
user_time = user_time.unpack('l2')
kernel_time = kernel_time[0] + kernel_time[1]
user_time = user_time[0] + user_time[1]

# takes differences to calculate cpu utilization
if @old_time != nil
timer_difference = Time.new - @old_timer
time_difference = kernel_time + user_time - @old_time
result = time_difference / timer_difference / 100000
else
result = $antilag.max_cpu_utilization
end

# saves values (to calculate the differences, s.a.)
@old_timer = Time.new
@old_time = kernel_time + user_time

return result

end

end

$antilag = Antilag_Settings.new

#===============================================================================
# Scene_Map class
#===============================================================================
class Scene_Map

#-----------------------------------------------------------------------------
# update method, smooth antilag has been added
#-----------------------------------------------------------------------------
alias f0tzis_anti_lag_scene_map_update update
def update

f0tzis_anti_lag_scene_map_update

if Graphics.frame_count % 20 == 0 and $antilag.max_cpu_utilization <= 100

# calculates difference between max utilization and current utilization
abs = $antilag.max_cpu_utilization - $antilag.get_cpu_utilization

# changes Frame Rate if difference is bigger than the tolerance
if abs.abs >= $antilag.max_cpu_utilization * $antilag.cpu_tolerance/100.0
Graphics.frame_rate = [[10, Graphics.frame_rate + abs / 2].max, 40].min
end

end

end

end


#===============================================================================
# Game_Event Class
#===============================================================================
class Game_Event

#-----------------------------------------------------------------------------
# for AntiLag, decides, if an event is on the screen or not.
#-----------------------------------------------------------------------------
def in_range?

# returns true if $event_antilag is false or the event is an
# Autostart/Parallel Process event or it has an empty
# comment in the first line
if not $antilag.event or (@trigger == 3 or @trigger == 4 or
(@list != nil and @list[0].code == 108 and @list[0].parameters == ['']))
return true
end

screne_x = $game_map.display_x
screne_x -= 256
screne_y = $game_map.display_y
screne_y -= 256
screne_width = $game_map.display_x
screne_width += 2816
screne_height = $game_map.display_y
screne_height += 2176

return false if @real_x <= screne_x
return false if @real_x >= screne_width
return false if @real_y <= screne_y
return false if @real_y >= screne_height
return true

end

#-----------------------------------------------------------------------------
# update method
#-----------------------------------------------------------------------------
alias f0tzis_anti_lag_game_event_update update
def update
return if not self.in_range?
f0tzis_anti_lag_game_event_update
end

end


#===============================================================================
# Sprite_Character Class
#===============================================================================
class Sprite_Character < RPG::Sprite

#-----------------------------------------------------------------------------
# update method, parameters added for Loop_Map, rebuild for 8dirs
#-----------------------------------------------------------------------------
alias f0tzis_anti_lag_sprite_char_update update
def update
return if @character.is_a?(Game_Event) and not @character.in_range?
f0tzis_anti_lag_sprite_char_update
end

end

#===============================================================================
# Settings - OLD
#===============================================================================

$antilag.max_cpu_utilization = Anti_Lag::MAX_CPU_UTIL
$antilag.cpu_tolerance = Anti_Lag::CPU_TOLERANCE
$antilag.high_priority = Anti_Lag::HIGH_PRIORITY
$antilag.event = Anti_Lag::EVENT

#===============================================================================
# Interpreter Class
#===============================================================================
class Interpreter

#-----------------------------------------------------------------------------
# * script
#-----------------------------------------------------------------------------
def command_355
# Set first line to script
script = @list[@index].parameters[0] + "\n"
# Loop
loop do
# If next event command is second line of script or after
if @list[@index+1].code == 655
# Add second line or after to script
script += @list[@index+1].parameters[0] + "\n"
# If event command is not second line or after
else
# Abort loop
break
end
# Advance index
@index += 1
end
# Evaluation
result = eval(script)
#---------------------------------------------------------------------------
# If return value is false
# NEW: the last word of the code mustnt be false!
#---------------------------------------------------------------------------
if result == false and script[script.length-6..script.length-2] != 'false'
# End
return false
end
# Continue
return true
end
end

_______________________________




avatar
The_King_Jaas
Co-Administrador
Co-Administrador

Mensajes : 1737
Fecha de inscripción : 02/02/2011

Ver perfil de usuario

Volver arriba Ir abajo

Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.